chat: add database types and auth middleware

This commit is contained in:
sam 2024-05-21 16:41:01 +02:00
parent 656eec81d8
commit 6f6e19bbb5
Signed by: sam
GPG key ID: B4EF20DDE721CAA1
24 changed files with 1165 additions and 15 deletions

View file

@ -0,0 +1,6 @@
namespace Foxchat.Chat.Database;
public abstract class BaseModel
{
public Ulid Id { get; init; } = Ulid.NewUlid();
}

View file

@ -1,3 +1,4 @@
using Foxchat.Chat.Database.Models;
using Foxchat.Core;
using Foxchat.Core.Database;
using Microsoft.EntityFrameworkCore;
@ -11,6 +12,11 @@ public class ChatContext : IDatabaseContext
private readonly NpgsqlDataSource _dataSource;
public override DbSet<Instance> Instance { get; set; }
public DbSet<IdentityInstance> IdentityInstances { get; set; }
public DbSet<User> Users { get; set; }
public DbSet<Guild> Guilds { get; set; }
public DbSet<Channel> Channels { get; set; }
public DbSet<Message> Messages { get; set; }
public ChatContext(InstanceConfig config)
{
@ -26,9 +32,9 @@ public class ChatContext : IDatabaseContext
}
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
=> optionsBuilder
.UseNpgsql(_dataSource, o => o.UseNodaTime())
.UseSnakeCaseNamingConvention();
=> optionsBuilder
.UseNpgsql(_dataSource, o => o.UseNodaTime())
.UseSnakeCaseNamingConvention();
protected override void ConfigureConventions(ModelConfigurationBuilder configurationBuilder)
{
@ -38,20 +44,35 @@ public class ChatContext : IDatabaseContext
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
modelBuilder.Entity<IdentityInstance>().HasIndex(i => i.Domain).IsUnique();
modelBuilder.Entity<User>().HasIndex(u => new { u.RemoteUserId, u.InstanceId }).IsUnique();
modelBuilder.Entity<User>().HasIndex(u => new { u.Username, u.InstanceId }).IsUnique();
modelBuilder.Entity<Guild>()
.HasOne(e => e.Owner)
.WithMany(e => e.OwnedGuilds)
.HasForeignKey(e => e.OwnerId)
.IsRequired();
modelBuilder.Entity<User>()
.HasMany(e => e.Guilds)
.WithMany(e => e.Users);
}
}
// ReSharper disable once UnusedType.Global
public class DesignTimeIdentityContextFactory : IDesignTimeDbContextFactory<ChatContext>
{
public ChatContext CreateDbContext(string[] args)
{
// Read the configuration file
var config = new ConfigurationBuilder()
.AddConfiguration("identity.ini")
.AddConfiguration("chat.ini")
.Build()
// Get the configuration as our config class
.Get<InstanceConfig>() ?? new();
return new ChatContext(config);
}
}
}

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@ -0,0 +1,9 @@
namespace Foxchat.Chat.Database.Models;
public class Channel : BaseModel
{
public Ulid GuildId { get; init; }
public Guild Guild { get; init; } = null!;
public string Name { get; set; } = null!;
public string? Topic { get; set; }
}

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@ -0,0 +1,11 @@
namespace Foxchat.Chat.Database.Models;
public class Guild : BaseModel
{
public string Name { get; set; } = null!;
public Ulid OwnerId { get; set; }
public User Owner { get; set; } = null!;
public List<User> Users { get; } = [];
public List<Channel> Channels { get; } = [];
}

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@ -0,0 +1,17 @@
namespace Foxchat.Chat.Database.Models;
public class IdentityInstance : BaseModel
{
public string Domain { get; init; } = null!;
public string BaseUrl { get; init; } = null!;
public string PublicKey { get; init; } = null!;
public InstanceStatus Status { get; set; } = InstanceStatus.Active;
public string? Reason { get; set; }
public enum InstanceStatus
{
Active,
Suspended,
}
}

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@ -0,0 +1,15 @@
using NodaTime;
namespace Foxchat.Chat.Database.Models;
public class Message : BaseModel
{
public Ulid ChannelId { get; init; }
public Channel Channel { get; init; } = null!;
public Ulid AuthorId { get; init; }
public User Author { get; init; } = null!;
public string? Content { get; set; }
public Instant? UpdatedAt { get; set; }
}

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@ -0,0 +1,14 @@
namespace Foxchat.Chat.Database.Models;
public class User : BaseModel
{
public Ulid InstanceId { get; init; }
public IdentityInstance Instance { get; init; } = null!;
public string RemoteUserId { get; init; } = null!;
public string Username { get; init; } = null!;
public string? Avatar { get; set; }
public List<Guild> Guilds { get; } = [];
public List<Guild> OwnedGuilds { get; } = [];
}