move classes around, name caches more consistently, add more caches

This commit is contained in:
sam 2024-08-19 16:12:28 +02:00
parent e86b37ce2a
commit e17dcf90a1
Signed by: sam
GPG key ID: 5F3C3C1B3166639D
30 changed files with 443 additions and 51 deletions

View file

@ -0,0 +1,108 @@
using Catalogger.Backend.Cache;
using Catalogger.Backend.Cache.InMemoryCache;
using Catalogger.Backend.Database;
using Catalogger.Backend.Database.Models;
using Catalogger.Backend.Extensions;
using Catalogger.Backend.Services;
using Remora.Discord.API.Abstractions.Gateway.Events;
using Remora.Discord.Extensions.Embeds;
using Remora.Discord.Gateway.Responders;
using Remora.Results;
namespace Catalogger.Backend.Bot.Responders.Guilds;
public class GuildCreateResponder(
Config config,
ILogger logger,
DatabaseContext db,
GuildCache guildCache,
RoleCache roleCache,
ChannelCache channelCache,
WebhookExecutorService webhookExecutor,
IMemberCache memberCache,
GuildFetchService guildFetchService)
: IResponder<IGuildCreate>, IResponder<IGuildDelete>
{
private readonly ILogger _logger = logger.ForContext<GuildCreateResponder>();
public async Task<Result> RespondAsync(IGuildCreate evt, CancellationToken ct = default)
{
ulong guildId;
string? guildName = null;
if (evt.Guild.TryPickT0(out var guild, out var unavailableGuild))
{
_logger.Verbose("Received guild create for available guild {GuildName} / {GuildId})", guild.Name, guild.ID);
guildId = guild.ID.ToUlong();
guildName = guild.Name;
guildCache.Set(guild);
foreach (var c in guild.Channels) channelCache.Set(c, guild.ID);
foreach (var r in guild.Roles) roleCache.Set(r, guild.ID);
if (!await memberCache.IsGuildCachedAsync(guild.ID))
guildFetchService.EnqueueGuild(guild.ID);
}
else
{
_logger.Verbose("Received guild create for unavailable guild {GuildId}", unavailableGuild.ID);
guildId = unavailableGuild.ID.ToUlong();
}
var tx = await db.Database.BeginTransactionAsync(ct);
if (await db.Guilds.FindAsync([guildId], ct) != null) return Result.Success;
db.Add(new Guild
{
Id = guildId
});
await db.SaveChangesAsync(ct);
await tx.CommitAsync(ct);
_logger.Information("Joined new guild {GuildName} / {GuildId}", guildName, guildId);
if (config.Discord.GuildLogId != null && evt.Guild.IsT0)
await webhookExecutor.QueueLogAsync(config.Discord.GuildLogId.Value, new EmbedBuilder()
.WithTitle("Joined new guild")
.WithDescription($"Joined new guild **{guild.Name}**")
.WithFooter($"ID: {guild.ID}")
.WithCurrentTimestamp()
#pragma warning disable CS8604 // Possible null reference argument.
.WithThumbnailUrl(guild.IconUrl())
#pragma warning restore CS8604 // Possible null reference argument.
.Build()
.GetOrThrow());
return Result.Success;
}
public async Task<Result> RespondAsync(IGuildDelete evt, CancellationToken ct = default)
{
if (evt.IsUnavailable.OrDefault(false))
{
_logger.Debug("Guild {GuildId} became unavailable", evt.ID);
return Result.Success;
}
if (!guildCache.TryGet(evt.ID, out var guild))
{
_logger.Information("Left uncached guild {GuildId}", evt.ID);
return Result.Success;
}
_logger.Information("Left guild {GuildName} / {GuildId}", guild.Name, guild.ID);
if (config.Discord.GuildLogId != null)
await webhookExecutor.QueueLogAsync(config.Discord.GuildLogId.Value, new EmbedBuilder()
.WithTitle("Left guild")
.WithDescription($"Left guild **{guild.Name}**")
.WithFooter($"ID: {guild.ID}")
.WithCurrentTimestamp()
#pragma warning disable CS8604 // Possible null reference argument.
.WithThumbnailUrl(guild.IconUrl())
#pragma warning restore CS8604 // Possible null reference argument.
.Build()
.GetOrThrow());
return Result.Success;
}
}