Catalogger.NET/Catalogger.Backend/Bot/Responders/Guilds/GuildCreateResponder.cs

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// Copyright (C) 2021-present sam (starshines.gay)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using Catalogger.Backend.Cache;
using Catalogger.Backend.Cache.InMemoryCache;
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using Catalogger.Backend.Database;
using Catalogger.Backend.Database.Models;
using Catalogger.Backend.Extensions;
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using Catalogger.Backend.Services;
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using Remora.Discord.API.Abstractions.Gateway.Events;
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using Remora.Discord.Extensions.Embeds;
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using Remora.Discord.Gateway.Responders;
using Remora.Results;
namespace Catalogger.Backend.Bot.Responders.Guilds;
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public class GuildCreateResponder(
Config config,
ILogger logger,
DatabaseContext db,
GuildCache guildCache,
RoleCache roleCache,
ChannelCache channelCache,
WebhookExecutorService webhookExecutor,
IMemberCache memberCache,
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GuildFetchService guildFetchService
) : IResponder<IGuildCreate>, IResponder<IGuildDelete>
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{
private readonly ILogger _logger = logger.ForContext<GuildCreateResponder>();
public async Task<Result> RespondAsync(IGuildCreate evt, CancellationToken ct = default)
{
ulong guildId;
string? guildName = null;
if (evt.Guild.TryPickT0(out var guild, out var unavailableGuild))
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{
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_logger.Verbose(
"Received guild create for available guild {GuildName} / {GuildId})",
guild.Name,
guild.ID
);
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guildId = guild.ID.ToUlong();
guildName = guild.Name;
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guildCache.Set(guild);
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foreach (var c in guild.Channels)
channelCache.Set(c, guild.ID);
foreach (var r in guild.Roles)
roleCache.Set(r, guild.ID);
if (!await memberCache.IsGuildCachedAsync(guild.ID))
guildFetchService.EnqueueGuild(guild.ID);
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}
else
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{
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_logger.Verbose(
"Received guild create for unavailable guild {GuildId}",
unavailableGuild.ID
);
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guildId = unavailableGuild.ID.ToUlong();
}
var tx = await db.Database.BeginTransactionAsync(ct);
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if (await db.Guilds.FindAsync([guildId], ct) != null)
return Result.Success;
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db.Add(new Guild { Id = guildId });
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await db.SaveChangesAsync(ct);
await tx.CommitAsync(ct);
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_logger.Information("Joined new guild {GuildName} / {GuildId}", guildName, guildId);
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if (config.Discord.GuildLogId != null && evt.Guild.IsT0)
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webhookExecutor.QueueLog(
config.Discord.GuildLogId.Value,
new EmbedBuilder()
.WithTitle("Joined new guild")
.WithDescription($"Joined new guild **{guild.Name}**")
.WithFooter($"ID: {guild.ID}")
.WithCurrentTimestamp()
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#pragma warning disable CS8604 // Possible null reference argument.
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.WithThumbnailUrl(guild.IconUrl())
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#pragma warning restore CS8604 // Possible null reference argument.
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.Build()
.GetOrThrow()
);
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return Result.Success;
}
public Task<Result> RespondAsync(IGuildDelete evt, CancellationToken ct = default)
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{
if (evt.IsUnavailable.OrDefault(false))
{
_logger.Debug("Guild {GuildId} became unavailable", evt.ID);
return Task.FromResult(Result.Success);
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}
guildCache.Remove(evt.ID, out _);
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if (!guildCache.TryGet(evt.ID, out var guild))
{
_logger.Information("Left uncached guild {GuildId}", evt.ID);
return Task.FromResult(Result.Success);
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}
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_logger.Information("Left guild {GuildName} / {GuildId}", guild.Name, guild.ID);
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if (config.Discord.GuildLogId != null)
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webhookExecutor.QueueLog(
config.Discord.GuildLogId.Value,
new EmbedBuilder()
.WithTitle("Left guild")
.WithDescription($"Left guild **{guild.Name}**")
.WithFooter($"ID: {guild.ID}")
.WithCurrentTimestamp()
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#pragma warning disable CS8604 // Possible null reference argument.
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.WithThumbnailUrl(guild.IconUrl())
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#pragma warning restore CS8604 // Possible null reference argument.
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.Build()
.GetOrThrow()
);
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return Task.FromResult(Result.Success);
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}
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}