Catalogger.NET/Catalogger.Backend/Services/GuildFetchService.cs

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// Copyright (C) 2021-present sam (starshines.gay)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System.Collections.Concurrent;
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using Catalogger.Backend.Bot;
using Catalogger.Backend.Cache;
using Humanizer;
using Remora.Discord.API.Abstractions.Rest;
using Remora.Discord.API.Gateway.Commands;
using Remora.Rest.Core;
namespace Catalogger.Backend.Services;
public class GuildFetchService(
ILogger logger,
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ShardedGatewayClient client,
IDiscordRestGuildAPI guildApi,
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IInviteCache inviteCache
) : BackgroundService
{
private readonly ILogger _logger = logger.ForContext<GuildFetchService>();
private readonly ConcurrentQueue<Snowflake> _guilds = new();
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
using var timer = new PeriodicTimer(500.Milliseconds());
while (await timer.WaitForNextTickAsync(stoppingToken))
{
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if (!_guilds.TryPeek(out var guildId))
continue;
_logger.Debug("Fetching members and invites for guild {GuildId}", guildId);
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client.ClientFor(guildId).SubmitCommand(new RequestGuildMembers(guildId, "", 0));
var res = await guildApi.GetGuildInvitesAsync(guildId, stoppingToken);
if (res.Error != null)
{
_logger.Error("Fetching invites for guild {GuildId}: {Error}", guildId, res.Error);
}
else
{
await inviteCache.SetAsync(guildId, res.Entity);
}
_guilds.TryDequeue(out _);
}
}
public void EnqueueGuild(Snowflake guildId)
{
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if (!_guilds.Contains(guildId))
_guilds.Enqueue(guildId);
}
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}